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CT&D #64. Design Review and Feedback

A design review is one way to present a design and collect feedback. What is another way or method to gather input or feedback on one’s own work? At what point in the design process would it be used? How would you a feedback funnel be managed to minimize thrashing?

One such way that I have experienced recently was a Google survey form. I had this done in a previous class conducted by my instructor. I was in a 5-member team working on a final project. Every week we would be given the online survey for us to give our feedback. This feedback would concern teamwork and quality/ quantity of said work produced. This was scored from 1 to 5. Later on as our project was released in a “beta” and “alpha” form, game testers would also fill out a survey and include their thoughts/praise/criticisms about the design of the game we did.

In the scenario above, feedback like this would be properly given out once a week to ensure a design/project is headed in the right direction, given the issues that need to be rectified. This segues into managing this feedback the right way. In my opinion, the person responsible should be a third party individual so that a team member does not fall into arrogance or bossiness just because he or she believes they are 100% correct. Another way would be for the team to collectively discuss feedback in a polite and constructive manner in an “open forum” environment to encourage direct, cordial behavior and reduce (awkward) hostility.

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